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ControllerMate v4 contains a number of new features.
Easier to use ... with Single Key building blocks One of the basic tasks performed with ControllerMate is to configure a button on a joystick, gamepad, or other device simulate a particular key on a keyboard. The Single Key building block has been added to make that task as simple as possible. With the Single Key, pick your keyboard key, add any desired modifiers, and you’re done.
Easier to use ... with an automatically scrolling Palette window In ControllerMate v4, the Palette window automatically scrolls to show the control that has changed. No more hunting through long lists of controls to find the one icon that is lighting up. The Palette window now brings it to you.
Easier to use ... with Controller Types Controller Types are sets of very detailed preferences for each type of controller you have attached to your computer. You can give each controller a custom name, a custom manufacturer name, and determine whether or not that type of device shows up in the Palette window. On each of your devices, you can give each control a custom name, specify whether or not that control will cause the Palette window to automatically scroll, indicate whether or not that control should even appear in the Palette window. Some devices “advertise” many more controls than they actually have. With Controller Types, you can prune the contents of the Palette window so that only actually controls are shown. More sophisticated ... with Controller Configurations Controller Configurations allow you to change the default behavior of keyboard and mouse devices. Each key on a keyboard (or keyboard-like device) can be configured to behave like a different keyboard key — or it can simply be turned off. Similarly, each button on a mouse can be configured to act like a different mouse button. Additionally, Controller Configurations for mouse devices can contain a custom mouse acceleration curve. You can select from one of the 10 standard acceleration curves (the 10 that are available in the Keyboard & Mouse panel of the System Preferences), or you can create an entirely new acceleration curve.
More sophisticated ... with Virtual Devices You can now create three types of Virtual Devices: mice, tablets, and joysticks. These virtual devices appear like normal devices except you get to control their operation using ControllerMate’s building blocks. One common use of Virtual Devices is to create a virtual mouse, and then connect a joystick or hatswitch to that virtual mouse. This makes the joystick or hatswitch act just like a mouse. More sophisticated ... with many new building blocks ControllerMate v4 contains more than 30 new types of building blocks for a variety of uses. There are new timing building blocks, new math building blocks, new logic building blocks, and new building blocks for virtual devices. |
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